Saturday, June 18, 2011

COMMANDER! Review: Part 3

SOOOOoooooooooooooooo. Commander….Good job Wizards. Most of these 3-color generals are great. They look like a lot of fun to play with and each one is extremely original and well designed (with a few exceptions).


The Mimeoplasm is a very interesting card. Two creature cards from any graveyard are fair game. How about a humongous Geth for 5?? Intimidate with additional counters and an amazing activated ability will have your opponents saying…well they won’t be saying much because they’ll be in the john wiping the mess they made. Or how about a Jin-Gitaxias, Core Augur that you pitched not too long ago??? Or how about a GINORMOUS MEMNITE COURTESY OF ONE IT THAT BETRAYS AAAAAAAAAAHHHHHHHHHHHHHHHHHHH. But seriously, it’s a simple yet extremely useful card that acts as pseudo recursion and then some.


Ruhan of the Fomori……sucks. Honestly. It’s a vanilla 7/7 with no other abilities other than to attack someone at random. OOOOOOOOOOOOOOOOoooooooooooooo. SOOOOOO…bad. His best use is being targeted by Mimeoplasm :PThis is the kind of general people look at and laugh their asses off at. It’s a bunch of American poop.



Animar, Soul of Elements is another beautiful card. With pro white and black it avoids a lot of spot removal, making it very hard to kill without red or some green cards (Beast Within, for example). Now, you get a reward for casting friends for him. He gets BIGGER (LOL). And for every friend you make for Annie, the next one is cheaper than it would normally be. An unanswered Animar with say 5 +1/+1 counters on it (from anything, such as Graft or his own second ability) turns Ulamog into a 6 drop spell that vindicates and gives you an 10/10 Indestructible with Annihilator 4. Good or good?



-Carlos Cabrera

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