Wednesday, March 28, 2012

Bramble On #3: Sneak Peek at Intet

Extremely brief update for those of you who wanted to get an insider at my brew of Intet, the Dreamer EDH/Commander. I would do an Into the Deck Box tech/review, but I've recently been swarmed with exams and I just found a few precious minutes to write down the decklist. I kinda made it fun for myself and tried to do the whole list by memory. I got 93% of the deck before I had to cheat and open the deck box up. Not too shabby. HERE is the decklist!

Image courtesy of AlteredCity

This is the rough version I've been playing for the past couple months. I'm conveniently going to my local card shop this Friday to pick up a few new things for the deck and I was going to cut some cards I felt were under performing. I'll highlight the changes once I get around to writing up the In the Deck Box article and give you guys a real in depth look at some of the card choices. Wish me luck on exams, guys!

Can't get enough Commander/EDH content? Check out the Commander Series on the MTG Casual Network Archive!

-David J.

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Tuesday, March 20, 2012

Bramble On #2: Ides of March

Hey guys, David here again with the Bramble On series. Ok, so I'm actually writing this in the middle of March, so the title of this post might not make sense when you are actually able to read it (which I suspect will be at the end of this month). I hope this clears up further ambiguity. If not, I cannot save you. Stop reading this.

I'm glad I made this segment, so I can just bullshit a bunch of topics without dedicating a lot of time to one specific thing. Some of the depth of older articles take a long time to cover and figuring out exactly how I want to deliver that information takes a couple days. For example, I had the recent COMMANDER! Review: Mikaeus, the Unhallowed article finished for about a week before I posted it, but I usually proof-read the articles for several days to make sure they are getting the intended message across. I'm a perfectionist, don't judge me.

I watched the Grand Prix Indianapolis Finals 2012 for Legacy on the wizardsmtg YouTube channel between Tom Martel, piloting U/W/b Stoneblade and Kenny Castor piloting R/U/G Delver Thresh (ft. commentary from Richard Hagon and Sheldon Mennery). I'm a HUGE fan of Legacy, even though I don't get to play, so watching this game was a real treat. If you aren't very familiar with Legacy, the video might be a bit difficult to watch, but I would definitely consider checking it out if you're interested in familiarizing yourself with the eternal formats. Here's the abridged version in case you don't have an hour available to watch the match.

Game 1 was a complete blowout by Castor who stuck a pair of Tarmogoyf on the field and used a pair of Wasteland to keep Martel from establishing a board presence. Game 2 was very intense. A trio of Nimble Mongoose and a pair of Delver of Secrets would create a lot of pressure Martel had to deal with throughout the game. Martel had a Lingering Souls to keep them at bay, but Castor was slowly approaching Threshold, which would pump his team of Mongooses and be too much to handle. In an amazing attempt at staying alive, Martel used a Vendilion Clique to pitch his last card, which was Jace, the Mind Sculptor to dig one card deep. The card he found was another Jace, the Mindsculptor, which was less than impressive. However, the Vendilion Clique allowed him to survive a combat phase after he blocked a Threshold Nimble Mongoose and drew his sided-in copy of Perish, which cleared Castor's board and allowed Martel to seal the game away with his Jace and a Spirit Token holding an Umezawa's Jitte. Game 3 took forever. Castor used Stifle on Martel's Flooded Strand to prevent Martel from finding a White source. After stabilizing, Martel landed a Jace on the board that would continue to Fateseal Castor til Jace reached 12 counters and used the ultimate to kill off Castor. Castor responded with another Stifle (EPIC) and control of the board switched back an forth until Castor landed a Batterskull on the board and gained life to get out of dying range and forced Castor's concession. I was really irked by the fact that the players didn't shake hands after the match and the game also felt somewhat cold. I'm not entirely sure why, but I can understand that Legacy is a very thought-intensive format so the audience may have been focused on the plays rather than the personalities. Otherwise, it was a great game and a lot of fun watching 2 very skilled players pilot two of the best decks in Legacy.

In other news, I made a few tech changes to my Teneb, the Harvester EDH deck (if you'd like to see the 2011 version, click HERE). When you add 'tech' to your deck, you're mainly adding cards that are specifically good in your metagame. If you go back to Bramble On #1: Pilot, you can sort of gauge what type of metagame my friends and I have. It's currently dominated by small creatures and creature heavy strategies, because our environment doesn't have many control decks. I think the reason control didn't succeed was because of Teneb (not to be pretentious). When I was building Teneb initially back in the Summer 2011, I was keeping in mind a very strong control presence in Gainesville and had the deck heavily prepared for the match up. Also, reanimation strategies are just generally good against control since removal and countermagic becomes weaker when your opponent has many avenues at reusing the cards you're trying to prevent. Consequentially, we have reached an aggro metagame. CJ's Rith, the Awakener, Jav's Kaalia of the Vast, and Evan's Jenara, Asura of War all feature little creatures. I've had countless times where I just wanted a creature that can kill off all the other creatures, since Wrath effects are pretty useless against cards like White Sun's Zenith (CJ), a hasty Kaalia (Jav), or instant speed creatures via Aluren (Evan). I eventually caved in and bought a Massacre Wurm and traded Gyula for an Elesh Norn, Grand Cenobite. I'm hoping they'll give my deck a better matchup against all the aggro nonsense. Overall they're not bad additions. I personally dislike adding cards that are too specialized to the deck and only help against narrow strategies, but I feel ok about these additions since Teneb has had problems in the past with getting killed by creature hoards in the past.

In very unexciting news, I bought a pack at Wal Mart today. This is probably my 5th or 6th pack that I've bought within the past few months and I opened a very exciting Lost in Woods. WHAT A PULL! I hate Dark Ascension.

So I went to Jav's house the other day for the first time. It was as you would expect, typical Hispanic family. Huge home with lost of people in it. I had the pleasure to hang out with his younger brother and nephew for a while. Apparently, Jav's 5yr old nephew and I had some disagreements and settled our dispute over a quick Nerf War. I'd like to think that I won, but we'll call it a tie for the sake of sportsmanship. After our friend Gyula arrived, we sat down and played some Magic. Jav busted out Kaalia of the Vast, Gyula with Dromar, the Banisher, and myself with Intet, the Dreamer. Let's just say, the first two games ended very quickly with Intet reigning on top with overwhelming victory. I don't even remember Game 1, where Game 2 was dominated by Into the Core and my Consecrated Sphinx holding a Sword of Feast and Famine. I played Into the Core and Jav, with a really stern reprimand, says 'Sorcery'. I look at him and I didn't know what he was talking about. After 5 seconds of silence, I said 'No?' He flips the card around, and says 'That's so f-cking stupid!' BEST moment of the night; with Nerf war in a close second. 

Finally for the last story of this Bramble On. The day after, I met up with C.J. and Evan at a Starbucks to hang out and stuff. Both of them were eager to play some cards and I wasn't going to stand in the way. Me and C.J. played a pair of 1v1s. The first was my Teneb, the Harvester vs. Rith, the Awakener. It was a pretty easy win for Teneb. Then we played a pretty sweet game of Intet vs Rith and I won with a top deck Comet Storm. Victory doesn't come sweeter burning the burn player. Evan jumped in with Jenara, Asura of War and things became weird. Evan began by destroying CJ's Sol Ring. Then CJ retaliated with an Acidic Slime on Evan's Hinterland Harbor. You see where this going? The two of them kept pummeling each other until, well, the game ended? This happened again in another game. I don't understand, but after a certain point, they both stop caring about winning and just Go for the Throat on each other. Maybe it has to do with them competing from a deep-seated rivalry that I cannot fathom. Maybe they're both really touchy and emotional. Or stupid. Either way, it's pretty hilarious. I just sit there and watch, like a sadist. 


Until the next Star Wars analogy, 

-David J.

Interested in more Magic content? Check out the Bramble On series on the MTG Casual Network Archive!  

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Thursday, March 15, 2012

Bramble On #1: Pilot

Hey guys, this is David and I'm experimenting with a new segment. If you guys are new to Casual Net or just starting to read up on this community, welcome! I'm gonna take these segments to kinda ramble and put down my thoughts in writing, so these posts generally won't have any focus (a style similar to Post #19: Brambling Around). I'll also take these posts to kinda give a 'behind the scenes' look into what it takes to keep Casual Net running and obstacles that inevitably come in to ruin the party. I won't generally post the updates to 'Bramble On' to the Facebook group (unless requested by popular demand) since the amount of actual Magic content is pretty low and probably won't entertain anyone other than my ego.


First, I'd like to introduce how this community came about and if you've been here since the beginning, I'm much obliged. People generally don't leave comments or feedback, so I don't really know how well or effective the blog is, but I assume the blog doesn't bother anyone, since no one complains, so that's a good sign.

I started a Facebook group for Magic players about a year ago around Gainesville, Fl since there are a bunch of smaller communities scattered across the University of Florida and Santa Fe Community College. To my surprise, Casual Net transformed into a larger network over the past year and I'm really excited for how far it's come and the direction it's going. At the same time, we lost a lot of people over time as well, so it's a double-edged sword. After I graduated from the University of Florida, I moved back home to Orlando, Fl and reconnected with my friends in Central Fl. Ironically, most of my closer friends in Orlando were already interested in Magic so the community and my interest in the game didn't change too much. I was also joined by Javier from the Gainesville group (shout out to Jav!). I figured that I'd left Gainesville in good hands and that the casual group, aside from the Mega Gaming and Comics regulars, was in good hands.

Unfortunately, most of that network has fallen apart since. School got the better of them. Or in most cases, people moved on. From what I've gathered from the remnants of the network and people who were my friends before Magic and will continue to be after Magic, the game just wasn't financially feasible and took too much time. I can't argue with that. It also felt like players left because, well, they outgrew it. Although it makes me sad that these people felt the need to leave, I can understand. One day, maturity might get the better of me too; but for the time being, I'm going to stay young and write.

Now, most of my writing is dependent on a close-knit group I play with frequently at Cool Stuff Games or the UCF area. I generally use our group as the 'experimental' of Casual Net where I gauge the quality of my writing and the overall quality of the group. Does Casual Net actually inform, does it teach, does it make someone not only a better Magic player, but someone who is overall a better person with at least more perspective than when he/she first arrived? That group consists of two old friends, C.J. and Evan, and two new ones, Gyula and Jav.

C.J. likes to believe he is the strong, silent type of the group. This would be the case if he didn't rage so much after games and talk about new cards he's going to buy that single handedly 'shut down' people's strategies. C.J. is more of a Standard player that always plays mono Red or some concoction of R/x. After testing that R/x deck usually becomes mono Red again. As for EDH, he plays Kaalia of the Vast, which didn't play as well as he would have liked, and Rith, the Awakener, his baby that gets thrashed a lot; but he is hoping to improve the deck to be his number 1. If you look really closely, he's there somewhere in the picture. It's night time.

Evan is our more impulsive friend. He builds and rips apart ideas when they're written down on paper, let alone actually build the deck. It's actually really exciting to see Evan build new decks because it means he actually spent money on cards, which only happens every time the planets align. Evan dabbles in Standard when our group collective attends FNMs randomly assorted throughout the months and brings a U/W Illusions build to the table. His arsenal of EDH decks consist of Sharuum, the Hegemon, Olivia Voldaren, and his new creation, Jenara, Asura of War. The Sharuum deck is a tame version of the dreaded combo deck you would expect but still can be degenerate; the Olivia deck is a 'burn all the things' deck; and finally the Jenara deck is a Bant Blink/Utility deck. Yes, he does look like that every time he loses at something.

Gyula (or Chris) is also an old friend from work, but we only started becoming closer over the past 6 months or so. He's generally busy with his job and other nerd activities he's interested in, so we don't see him as often. He plays his home brew of G/W Tokens for FNM. For EDH, he played Dromar, the Banisher (which was a Blink/Utility style), but recently dismantled it because of it 'wasn't fun enough,' I think. You'll have to ask him for the justification. He's hoping to build Oona, Queen of the Fae, but that's a project that hasn't left the dry-erase board in almost half a year. Step it up, bro! Gyula has that 'I see what you did there' face all the time. If you look at this picture and multiply the geeky index by 10, that's what he's like in real life.

Javier definitely brings the most creativity to the table. He does the most research and is always innovating something new. When he's at the Paladin Games FNM, he's a celebrity among the pre-pubescent male Magic players that inhabit the small hobby shop. Jav brings the most variety to Standard with a Kessig-Green/Mono Green cocktail, Mono Black Infect, and whatever fun decks he built for his brother to use. For EDH, Jav's arsenal includes Arcum Daggson and Kaalia, of the Vast. The Arcum deck is a Myr-themed deck that has a lot of Mirrodin flavor, while the Kaalia deck is essentially the preconstructed summer 2011 deck with several upgrades. Why yes, he is festive 12 months out of the year.

As for myself? I'm more of the arrogant one of the group. I also tend to win a lot, which is why I get hated out the most in multiplayer. I dabble with Standard, but it's really just a boredom thing. I also use it to play with other Casual players that don't play EDH and I can still enjoy a game with them. Or a beer. I play R/G Kessig Titans (which I talked about in Standard Corner #6: Kessig Titans). For EDH/Commander, I play Teneb, the Harvester (which I talk about In the Deck Box #1: Teneb, the Harvester) and Intet, the Dreamer, which I have yet to talk about but I'll get around to it, promise. =]

Hopefully this introduction will give you a little glimpse into our playgroup and serve as a good template when I ramble on about strategy and the play style I adapt in certain situations when playing against my friends. Remember; they're opponents in game and enemies outside the game. Something like that.


Interested in more Magic content? Check out the Bramble On series on the MTG Casual Network Archive! 

-David J.

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Monday, March 12, 2012

COMMANDER! Review: Mikaeus, the Unhallowed

You guessed it, the Commander Review for Mikaeus, the Unhallowed. I actually have a lot of fun writing these types of articles, so I'm gonna try to evolve this writing to be basic for players just approaching Commander or Casual and a more intensive side for the more advanced players. In case you missed out, COMMANDER! Review: Thalia, Guardian of Thraben, was the first of its style to take a more practical approach to a card instead of ways it could 'fit' in current metagames and formats. Although new cards are really exciting, they usually are far from paradigm shifting in eternal formats; Commander in our case. However, I won't ignore the basics, since going Back to Basics is refreshing and can help gain some perspective.

So let's start our basic review of Mikaeus. He's a 5/5 for 3BBB with Intimidate, a No Mercy ability against Human creatures and a team lord for whatever tribal you're trying to run, besides Humans. For the Casual format, this is a really exciting card. With Intimidate, this guy is psuedo-unblockable against non-Black creatures, so he can fight really well in those faster 20 life multiplayer games. His pump ability to your non-Human team of creatures is pretty fantastic and is a really cool to add as a top-end spell to your curve of a Zombie or Vampire Tribal deck. What's really amazing about Mikaeus is that you don't really need to be playing tribal, other than just playing creatures. The No Mercy ability against Human creatures is just gravy on top; however, you'll rarely run into moments where that's relevant, unless you're playing against a dedicated Innistrad Block W/x Humans deck or your friend's 5-color Changelings deck from Lorwyn Block. Oh, the memories. The most important feature on Mikaeus grants Undying to all of your creatures. Undying is really powerful in the casual format because of Wrath of God effects.

Quick aside: Casual has changed a lot since I started playing the format about 5 years ago. Back in the day, if you wanted access to Wrath effects you had to dish out a lot of money (about >$8 for a Wrath of God), so most people played without them. This lead to more cluttered board states and more combat-heavy wins and more emphasis on large creatures that could avoid a $0.25 Volcanic Fallout or Infest. Magic has printed more Wrath effects in the past couple years than ever before and now they are more available and at an affordable price (ex: Phyrexian Rebirth, Life's Finale, Day of Judgment, Blasphemous Act; all <$2). Card availability has a huge impact on the Casual format relative to other formats (Vintage and Legacy as well) since most Casual players are using more fun-oriented cards, which are consequentially cheaper.

Since Wrath effects are widely available, they become more prevalent in the Casual format than they have before; which brings us back to Mikaeus. This unhallowed Zombie does everything people predicted and wished Twilight Shepherd would do back when Shadowmoor was just released; Stops. Wrath effects. Cold. If you've amassed a nice army of creatures on the board and lay down a Mikaeus, your opponents cannot wrath the board without suffering the retaliation of your newly found army with +1/+1 counters all around. This forces your opponents to react to Mikaeus direcly, which also may be a daunting task, since Red decks have a hard time dealing 5 damage to him without committing 2 cards and Black decks can't touch him with their more than likely copy of Doom Blade in hand. In Casual, cards in hand are very important. Since the format (from a multiplayer perspective) is very tempo heavy, running out of cards is common, especially if your strategy is very aggressive. It's difficult to avoid over committing since your opponents each only have 20 life and with enough pressure, can be brought down to 0 very easily. At the top-end of your curve (the most mana intensive spell you play), Mikaeus can protect your team and be difficult to kill without your opponent committing 1-2 cards to take him out and ignoring the team you've already built.

From a more Commander perspective, Mikaues gives a global Undying ability to your team, which is very interesting and will probably be the only card printed with this ability. Similar to Cauldron of Souls, Mikaeus gives all of your creatures protection against Wrath effects and also gives them another round of 'enter the battlefield' triggers. For Blink strategies with a heavy Black splash will definitely play Mikaeus since he opens up some design space with sacrifice creature outlets that has strong synergy with Erratic Portal and Crystal Shard after you've used the Undying ability and your creature has a +1/+1 counter. Returning the creature to your hand resets the amount of triggers you can use and generates a gross amount of card advantage. The triple BBB in Mikaeus's mana cost is difficult to get to for Blink strategies that generally are U/W/x, so Mikaeus won't make as many waves as you'd expect. Mikaeus also is a new combo piece that tag teams with Triskelion and shoots all of your opponents' life totals. This combo will make Tooth and Nail a lot stronger for G/B/x decks (reminiscent of the typical Kiki-Jiki, Mirror Breaker/Pestermite combo)

What about Mikaeus on the throne as a new general? The only problem with Mikaeus in this format is the fierce competition for the spot as the premier Mono-Black general. I'll talk about two generals that I feel get the most recognition. First up, Geth, Lord of the Vault.

When paired up against Geth, Lord of the Vault, we can see a few problems. Mikaeus generates card advantage with your own creatures and Geth generates card advantage using your opponents' creatures. So how can you compare these two cards objectively? The trick is in the color. Black is a very different color to discuss compared to the other 4. A color that's full of mana acceleration, tutors, creature removal, card draw, and reanimation. Nothing sketchy so far, right? However, mono-Black has a few serious problems when we talk about fighting off multiple opponents. The color Black has no monocolored spells that can remove enchantments and only 1 card (Gate to Phyrexia) that can answer artifacts. What do Mikaues and Geth have to do with any of this? Well, Geth has the ability to use creatures out of opponents' graveyards, which gives him the versatility to handle an assortment of problems. Using Geth's ability to recur a Qasali Pridemage or a Manic Vandal can suppress an assortment of problems mono-Black players face. Mikaues, unfortunately can only recur your own creatures through the Undying ability so you don't have 'reliable' access to answers. You can still reach your opponent's creatures through Puppeteer Clique, but the avenues are narrow.

Geth: 1, Mikaeus: 0

Let's look at another big characteristic behind mono-Black. The utility of Urborg, Tomb of Yawgmoth and Cabal Coffers. Although only 2 cards in your list of 99, they are probably the two most  important cards in the mono-Black engine; usually hunted out with Expedition Map or copied with Vesuva. Nirkana Revenant, Caged Sun, Magus of the CoffersExtraplanar Lens, and Gauntlet of Power are other mana generating engines that Mono-Black players often tutor up that fuels whatever engine they are trying to run. Together, they generate an enormous amount of Black mana you can use to lay your entire hand out on the table. The mana ramp that mono-Black players are able to employ is different from the other mono-X decks because Black has access to more efficient card tutors, which makes obtaining the excess mana more efficient and reliable.

This is really strong with Mikaeus since it allows you to overextend without the fear of losing all your guys to a Wrath effect. However, if an opponent plays Hallowed Burial or Final Judgment, it'll severely punish you for over extending. Although this pair of board sweepers is somewhat common, you can generally guess which decks are running them and adequately prepare to fight against them. With Geth, the copious amount of Black mana generation fuels the Geth engine and can recur quite a few creatures. Although, this recursion comes at a price. Every time you recur an opponent's creature, you mill them X cards. This can be great if you're planning to fuel the Geth engine, but can be poor against strategies that are graveyard dependent, such as Sharuum, the Hegemon or Sedris, the Traitor King. In the counterexample, you can prepare against opponent's graveyards by packing graveyard hate, so the issue isn't irrevocable. It's a toss up which one plays better, since both creatures interact favorably with the excess B mana engines. If I really had to pick just one, I think Geth's ability to interact with opponents' graveyards is more powerful than the upside with Mikaeus.

Geth 2, Mikeaus 0

The other popular general I want to pair Mikaeus against is Drana, Kalastria Bloodchief.

Drana saw a huge surge of players once the card was printed, but recently has saw a decline since Vampire Tribal players found a new home with Olivia Voldaren. If we use the same criteria between the Geth and Mikaeus comparison, we can look at Mikaeus through a different lens by comparing him to Drana.

By pure card advantage, Mikaeus creates a lot of card advantage just by existing, where Drana requires a few criteria to be met. Your opponents need to play creatures and they have to play creatures that are worth killing. Furthermore, if your opponent's have sacrifice outlets, that will negate Drana's activated ability and she won't get the power buff. Mikaeus's Undying to your team not only gives you a 'buy one, get one free' deal on your creatures, it also applies more pressure on your opponents by giving the buff and the +1/+1 counter, which often will be enough tempo to take out your enemies.

Drana: 0, Mikaeus 1

If we go back and evaluate both generals in ability to use the hyper excessive B mana generation engine (whoa, long phrase), Drana's ability to mana sink available mana and use that mana to win games by 21 general damage, Drana overwhelmingly seals the battle against Mikaeus.

Drana 1, Mikaeus 1

One last piece of criteria is evasion. Since Geth and Mikaeus both have Intimidate, they both have the same type of evasiveness, so there's no noteworthy comparison. When we put Flying against Intimidate, the lines become a little blurred. It's a classic battle between your flying chic and the scary guy. Once in the ring, Drana's activated ability shines again. Normally, there are a lot of fliers in the format, but Drana has the ability to shoot down opposing fliers to clear the skies. Unfortunately, Mikaeus can't clear the board of enemy Solemn Simulacrums or Bitterblossom tokens without some help.

Drana 2, Mikaues 1

So you can see, Mikaeus didn't perform too well when put in the ring against some of the common casual favorites mono-Black legends. But this doesn't take away from the fact that Mikaeus is a very unique card and has an ability that is overall very uncommon and, with some effort, can be difficult for opponents to overcome. At the end of the day, where do I expect Mikaues to make the biggest impact? I really do think Mikaeus is poised to take a permanent slot in B/G decks like Savra, Queen of the Golgari, where the sacrifice outlets are primed and ready and Mikaeus can offer even more late-game card advantage that's difficult for opponents to interact with. A couple other Mono-Black generals I ignored were Skithiryx, the Blight Dragon and Maga, Traitor of Mortals if you were curious and wanted to do your own analysis. HERE's a cool thread of people talking about mono-Black generals if you wanted to look at other opinions. Thanks for looking through that arduous read, until the next Legendary Creature!


Can't get enough Commander content? Check out the Commander series on the MTG Casual Network Archive! 

-David J.

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Monday, March 5, 2012

Standard Corner #8: Dark Ascension Gameday Champion

On the weekend of Feb 25th, Wizards held their Dark Ascension Game Day, which is pretty much another Standard event with some nifty, set-related prizes-in this case, Strangleroot Geist and Zombie Apocalypse-with the intent of getting players excited about the set.


So I found out about this event at my local shop during FNM and figured I had time to squeeze it into my Saturday morning. Paladin is a nice enough environment with FNM averaging around 12 players and they're all pretty friendly. Players aren't hyper competitive, so it serves as a testing ground for deck ideas and a good place to bring my thirteen year-old brother who likes playing Magic with me. After gonig 3-1 with my Mono-Black Infect list the night before, I figured playing the same deck twice in a row would feel redundant. With that in mind, I sleeved up a variation of Todd Anderson's (of Starcitygames.com) Mono-Green deck and ran a few sample hands to see how the deck plays out.

I'm basically in love with Dungrove Elder, so it's really exciting to see a deck that showcases his abilities in a proactive manner. I played Wolf-Run Green for a few weeks, but it proved to be lackluster at Paladin, since the meta-game runs rampant with playsets of Mirran Crusader in their W/x Humans lists. The deck is strong, but it doesn't stem the bleeding particularly well against the 2/2 'unblockable' and having both the mana and the burn spell to stop him didn't come frequently enough for me. I knew Dungrove Elder thrives on playing something like 56 Forests, so my answers available to such a mana base are moderately limited. I hate being blown out, so I added a couple of maindeck answers to the new White Knight.

Spells: 36
2x Acidic Slime
1x Beast Within
1x Bellowing Tanglewurm
4x Birds of Paradise
2x Daybreak Ranger
4x Dungrove Elder
1x Garruk, Primal Hunter
4x Green Sun's Zenith
2x Gut Shot
4x Llanowar Elves
2x Perilous Myr
2x Phyrexian Metamorph
2x Strangleroot Geist
1x Sword of Body and Mind
1x Sword of Feast and Famine
1x Sword of War and Peace
1x Thrun, the Last Troll
1x Tumble Magnet

Lands: 24
24x Forest

Sideboard: 15
1x Autumn's Veil
1x Corrosive Gale
1x Ghost Quarter
1x Glissa, the Traitor
3x Naturalize
1x Nihil Spellbomb
2x Precursor Golem
2x Ratchet Bomb
1x Surgical Extraction
1x Tree of Redemption
1x Viridian Corrupter

Perilous Myr is the most elegant way of dealing with either Crusader you are having trouble with, while the Tumble Magnet and Metamorph (copying Mirran Crusader) can keep him from getting to my life total long enough to survive. This is kind of a budget version of this deck, since I don't have 4 Garruks or 4 Swords, but I figured this should work. The sideboard is a little haphazard (I wish I had another Thrun), but you work with what ya got.

Round 1 was against my buddy Cliffton playing Red Deck Wins (RDW). We both had standard openings with turn one Birds of Paradise and his Stromkirk Noble, but I had a Gut Shot to slow him down immediately. He took a few turns setting up a Bloodthirst-boosted Stormblood Berserker, so I took advantage of his slow start by laying the beats with Dungrove Elder and Daybreak Ranger and quickly won that race. Game 2 started exactly the same way, down to the Gut shot, but this time he played a turn 2 Shrine of Burning Rage. He followed up with a Shock-to-Stormblood Berserker again and the Shrine quickly got out of control. A second Shrine and Berserker followed by a Hellrider sealed that game. I quickly put in Viridian Corrupter as a quicker GSZ target and went to Game 3. My opener had a double Forest, Birds of Paradise, and a Sword of War and Peace (and other stuff) was a snap keep and I thought this would be an easy win. I played the bird, intending to play the turn 2 Sword, but it got burned by a Shock. The subsequent Llanowar Elves suffered the same fate, but the third one-drop creature I had survived. We traded blows between my Sword-carrying Elves and his Berserker and Hellrider until I was at 4 and he was at 8. I examined my hand and played a Phyrexian Metamorph, copied the Sword, equipped it to Elves and the double trigger eked out my Round 1 win. Phew! 1-0

My round 2 opponent was a player named Robert who got back into Magic recently and plays W/R/b tokens. I won the roll and my starting hand of triple forest, Birds of Paradise, Llanowar Elves and Acidic Slime pretty much spoke for iteself. Turn 3 Acidic Slime to knock out his Clifftop Retreat is brutal and he wasn't able to recover. For Game 2, my early Ratchet bomb scared him away from playing too many token creators and my pair of Dungrove Elders did the rest of the work. 2-0

Round 3 was against a young regular named Jordan playing B/W tokens. Although he's only about 11 or 12 years old, he's more reserved than some of the kids who come to FNM, so he's pleasant to play against. Game 1 was an absolute blowout where he curved perfectly with Champion of the Partish, Gather the Townsfolk, Midnight Haunting and 2 Intangible Virtues- not much I can do. In Game 2, I had a defensive start with Llanowar for a turn 2 Daybreak Ranger to kill off some tokens. A pair of Dungrove Elders got him down to 5, but his spirit tokens were doing as much damage after an Honor of the Pure, and a Fateful Hour-powered Gather the Townsfolk had me dead on board next turn. Fortunately, I'm a topdeck warrior and drew a GSZ. Nothing could have prepared my opponent for the subsequent Bellowing Tanglewurm to charge right around his enormous army. For Game 3, my opponent's risky one-land hand set him back two turns, which was enough for me to set up and take him down. 3-0

As there were only about 10 entrants, my opponent (another regular named Jules) and I decided to split the prize, but winner got the Game Day playmat. in Game 1, his U/B Control deck did as it was supposed to, countering my Strangleroot Geist and Dungrove Elder. I was able to resolve a Sword of Body and Mind, but it was one turn too late, as the Acidic Slime I was gonig to attach to it was tapped down by a Frost Titan.The following Grave Titan ensured my loss. In Game 2, my early Llanowar Elf and Strangleroot Geist did some early damage, which was impeded only by a pair of Reassembling Skeletons; but his Black Sun's Zenith cleared them out. Fortunately, he tapped out for his board wipe, which allowed my Sword of Feast and Famine to resolve, which I soon attached to a Dungrove Elder and sealed the game away. Finally, in Game 3, I landed an early Dungrove Elder thanks to a Birds of Paradise and was against stopped by a reassembling Skeleton. I wanted to play my Sword, but counterspells were too obvious as he passed with 5 mana open. Remembering a play our very own David Jetha recommended, I cast Beast Within on his Island at end of turn. He did not counter this, but it left him with only one blue source open, meaning I could play the Sword through a Mana Leak and not worry about a Dissipate I suspected he had in hand. This turned out to be the game-winning play as he couldn't draw another land and showed me his hand loaded with 6 mana Titans, a Steel Hellkite, and Mikaeus, the Unhallowed. 4-0

So I ended up in first place with 2 packs of Innistrad, 2 packs of Dark Ascension, a full-art Zombie Apocalypse, and a sweet Dark Ascension Game Day playmat. Cool beans! 'til next time Magic players!


Interested in more Magic content? Check out the Standard Corner series on the MTG Casual Network Archive! 

-Javier Remy

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Friday, March 2, 2012

In the Deck Box #4: Oros, the Avenger

So last time we spoke, we just crowned Michael Hood-Julien the winner of the Casual Net Build a Deck Challenge! After a little bit of confusion, Michael finally received his prize package in the mail this past week (I'll let him talk about whatever cards he opened). We got a sneak peak at his Decklist of this sweet dragon in the In the Deck Box #3: Build a Deck Challenge Winner! article. Let's finally see the interview that Michael and I had about this creation.


David: When you were figuring out what general you wanted to play, how did you sift through so many legendary creatures and finally decide on Oros, the Avenger?

Michael: 'Choosing Oros was not an easy or quick decision. I saw that one of the things that you were looking for in the contest was a deck that used a less popular general. From there, I knew I couldn't use generals, like The Mimeoplasm, Uril, the Miststalker, and Sharuum the Hegemon, though I had some ideas for builds for those Generals as well. I remember that I literally went on the MTG Gatherer and looked at every legendary creature as a potential choice. Then, I looked at my trade binder and saw that I had a lot of unused White rares. In EDH, I thought White would do well as the core color of the deck; White uses strong control effects, it has a range of removal to deal with threats, and there are good, aggressive creatures in White. I knew I didn't want to play a mono colored general, so I looked at the two color ones. I liked Jor Kadeen, the Prevailer, so I created a Red-White deck that used a lot of artifacts and heavy-hitting creatures. The deck was too linear though. I needed a third color. Naya decks are a popular three color choice in EDH, so I avoided Green. I explored Blue for sometime (under Ruhan of the Fomori), but the control of permanent-changing effects (Zedruu the Greathearted) made the deck a little too weird and I didn't like how W/B played in an Aggro-style deck. After I looked at Black, I realy liked what the color combination brought to the table. There are only 3 potential generals in those colors. Kaalia was so fragile, so the battle ended up being between the other two, Oros and Tariel, Reckoner of Souls. I found Oros to be great, since not only was he a heavy hitter, but he could also wrath the board (which is important in EDH).'

David: What does Oros bring to the table as a general that Tariel does not?

Michael: 'The first factor that helped was thinking about what each General did while on the board. In a case, where I have no hand and I hardcast my General to the board, which effect would I rather have? There's a reanimation effect that's pretty chaotic or a Slagstorm for non-White creatures. I thought that Oros's ability had greater potential, especially if I could turn it into a stronger sweeper effect. Trying to setup Tariel's ability, so that it could have more control over what I could reanimate in my opponent's graveyard just seemed like a waste of effort. oros just seemed like he would be easier to build around. The second major factor were the stats. The colors I'm playing call for a lot of attrition-based matches. a 6/6 for 6 seems often a better creature in combat than a 4/7 for 7 mana. being able to hit for 2 more damage can be a lot with successive swings to an opponent.'

David: W/R/B is an odd wedge to play with. What are the upsides and downsides to playing with this color combination?

Michael: 'White, Red, and Black are good at destruction and disruption. Blue and Green often have trouble with removing things, so it's wonderful to have a combination that focuses on that. I would have to say the best removal spells are probably in these colors. These three colors are follow a more attrition-style of play, which can often be more fun and interactive than let's say a deck that just locks things down. it's the main reason why I thought the Voltron theme worked well with this deck. White and Black are also the best colors for reanimation. On the other hand, White and Red, with Stonehower Giant, Stoneforge Mystic, and Godo, Bandit Warlord made tutoring equipment so much easier. There are some things I could have done with the deck, like changed the style to a more punisher style. I could have added more by playing Howling Mine, Font of Mythos, and Underworld Dreams, dealing damage to my opponents every turn. I thought that would be unfun, which is the same reason I avoided a lot of tutors and land destruction. From what I hear and read on forums, players don't enjoy being denied mana or being defeated by an infinite combo on like turn 6. There are some obvious drawbacks to this color combination though. A big one would probably be the mana-fixing. Without Green, it's much easier to have problems with mana. There are cards like Land Tax and Weathered Wayfarer that could help, but I'm unsure of whether I want to invest in those cards. The second big drawback is card draw. I had to actively find some card draw in those colors and artifacts to compensate.'

David: You eventually decided to go with a Voltron style of deck; are there other generals that would also be good with this style of play and what colors would be best suited to play this style? Finally, how does an Oros Voltron strategy different from other decks?

Michael: 'I can think of plenty of good generals. The rest of the Planar Chaos and Invasion Dragons are probably great generals for Voltron. They each gain value from dealing damage to a player and Flying gives them standard evasion in combat. Uril is a great one, since he has Hexproof. Rafiq of the Many does well too, since he can deal a lot of damage by himself. Godo is a good one. I'm sure both Akromas are also good. Um, Skithiryx mabye? Lol. As for colors, White is most obvious choice for the job. There is Stonehewer Giant, Stoneforge, Steelshaper's Gift, and Quest for the Holy Relic. The Kor from Zendikar and some of the White Mirrodin creatures also work well with equipment. Blue is also a good color for equipment, since it synergizes well with artifacts in genearl. Arcum Daggson, in particular comes to mind. Oros is different from other Voltron strategies in the use of colors that help give my creatures the best board position. There are also a good amount of effects that make my creatures deal more damage, so even if Oros is not getting there, someone else can. It's also difficult to get damage in without being blocked by some sort of threat. The destruction effects and the reanimation effects work around that, so I could continue to get in the red zone.'

David: What is the coolest interaction that you've seen in your deck?

Michael: 'Haha well, aside from the degenerate combos (*cough, cough* Karmic Guide and Reveillark), I like that I've learned to manipulate Oros's ability. Obviously, Oros plays well with Sword of Kaldra, but I love being able to use Double Strike against an opponent to use his ability twice. Also, I figured out that one way to save some of the non-White creatures is to move the Sword of Feast and Famine or Sword of War and Peace around. The color protection that my swords provide provide prevent them from being damaged, so I found that neat.'

David: In testing, what decks did you play against and how do you think Oros faired against them?

Michael: 'I played against this Uril deck with a whole lot of auras and I didn't have enough answers to deal with him. After playing that game, i rezlied that I might be playing too many creatures and not enough removal. I played against a Karador, Ghost Chieftan, and that was fun since we both played reanimation. It was also pretty close, but SoFaF did its job. In a multiplayer game with Azusa, Lost but Seeking, Arcum Daggson, and Grimgrin, Corpse-Born,  Azusa had a big ramp component and played big beaters, like Eldrazi. My Day of Judgment like cards worked well against that deck. Arcum was, of course, a heavy artifact deck and played things like Winter Orb, artifact accelerants, and Blightsteel Colossus. I had to use Path to Exile on Blightsteel because no one else had a way to deal with it. The Grimgrin deck was fun though, since it played off of creatures dying and who doesn't love Zombies? I liked how my deck wasn't so over-the-top because it didn't present an obvious target for the other players. I had some minor issues with my mana-base, which really slowed my game play down. I had a similar experience in a game with Rith, the Awakener, Konda, Lord of Eiganjo, and Adun Okenshield. Although I didn't win most of my games, I've been making adjustments to make the deck more competitive. I want it to fare slightly better in multiplayer. One thing that I have to do is shift the curve around and watch double- and triple- mana symbols.'

David: After testing, what changes do you think you'd make to your list of 99?

Michael: 'I probably need to add a couple more lands. Maybe I'll include a Wrath of God or Damnation. I feel like I need one more. I found out that Razia, Boros Archangel doesn't do much in games. She looked interesting, but she's so lackluster. I definitely need to swap her out for Akroma, Angel of Wrath because I've watched how Akroma quickly ended games alone. She also made me think Iona, Shield of Emeria might be great for this deck. Sometimes Kazuul, Tyrant of Cliffs can be hard to cast, so I'm thinking of using Puppeteer Clique or Hallowed Burial to replace him. Bojuka Bog may also be good against a graveyard-based deck. Also, Vault of the Archangel and Faithless Looting look like great additions from Dark Ascension, so I'm thinking of squeezing them in there too. I've also been thinking of investing in the W/B and W/R fetchlands and dual shocklands for mana-fixing. I've also realized that Fiend Hunter, with a sac outlet, combos with Sun Titan, so I also decided to add him in.'

David: And finally, if you could give the readers at home some advice to building their first EDH deck, what would you tell them?

Michael: 'The best advice would probably be to find a primary theme and a secondary theme for the deck. My deck uses Voltron and Reanimator, but another might use a Ramp deck with Tokens. Someone else might want to play an Artifact deck with Theivery elements. I think it's important, regardless of the colors, to have a primary aim and secondary aim of the deck to help. In case, the first strategy doesn't work out, you want an alternate win-condition to fall back on. After that, don't be afraid to move things around and play with the mana curve. It's hard with 99 cards to make the best choices about a deck, but experiment with different cards at different mana costs. It doesn't matter if you have a 9 mana bomb if you can't play it. It also doesn't make sense to have a 2 mana spell that doesn't have a big impact on the game. Play what works best for your uniquely tuned deck. Every slot is important, so make each one of them count.'

Thanks again, Michael for your insight into Oros, the Avenger and we'll be following up to see the progression of your deck as you continue to test it out. Thanks to all the readers who participated in the Build a Deck Challenge and everyone in Casual Net. Until the next challenge!


Interested in more Magic content? Check out the In the Deck Box series on the MTG Casual Network Archive!  

-David J. and Michael Hood-Julien

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