Thursday, January 16, 2014

Counsel of the Wyly: Showing Something New

Hello and welcome to Council of the Wyly, the article series about the constructed formats of Magic. This week we're talking a very powerful sorcery from Urza’s Saga called Show and Tell. Show and Tell is one of the most efficient ways to get big powerful permanents onto the battlefield and has been seen in numerous different archetypes.


Sneak and Show is a blue red combo deck that tries to get massive creatures onto the battlefield either using the sorcery Show and Tell or the enchantment Sneak Attack and sometimes uses Show and Tell to put Sneak Attack into play. This deck became one of the premier combo decks in 2013 and has picked up steam over the last year after being piloted by Hall of Famer Huey Jensen. The current creature suite is just Griselbrand and Emrakul, the Aeon's Torn in the main—Griselbrand to draw a new hand of action and Emrakul to, well, Annihilate—but has included cards like Angel of Despair and Ashen Rider in the sideboard.

Some players prefer to just win the game on the spot after casting Show and Tell and those people recently have been drawn to Omni-Tell. This Show and Tell deck puts either Dream Halls or Omniscience into play, followed by casting Enter the Infinite, then wins with whatever win-condition they feel like, which is usually Release the Ants (try winning a Clash when the only card left in the library is Omniscience). Omni-Tell relies a lot more on Show and Tell than the other lists here simply because the only ways for it to get Omniscience into play is either Show and Tell or Dream Halls, but they much prefer to win on turn two if they can.

Reanimator has been using Show and Tell in their board for years, but has begun moving them into the main to help with matchups with mainboard graveyard hate (such as the ubiquitous Deathrite Shaman). Reanimator usually cheats a massive creature into play from its graveyard using efficient spells like Exhume and Reanimate, but Show and Tell allows them to "go off" with even less setup and is harder for fair decks to answer. The archetype has gotten a lot of love in recent years as Wizards continues to make insane creatures, leaving none of the deck’s creatures to have a printing before Ravnica: City of Guilds. Their main targets are Griselbrand (for aforementioned card draw), Iona, Shield of Emeria (to lock most decks out of the game), Elesh Norn, Grand Cenobite (to hose creature decks) and Tidespout Tyrant (for built-in control) with additional creatures in the board for certain matchups.

Hive Mind is a deck that has kind of fallen off the map but is still a real deck in Legacy. The plan is to get a Hive Mind into play, then play the Future Sight pacts—Pact of the Titan, Slaughter Pact, etc—causing Hive Mind to trigger and the opponent to control a copy of the spell, which causes them to lose in their upkeep when they fail to pay. This deck doesn't always need Show and Tell since it is possible to cast Hive Mind as early as turn two in this deck full of "sol lands" and the ever-powerful Grim Monolith. There’s not too much you can change in the list, since certain cards are just needed to go off, but it’s worth a look if you're into cheesing opponents.

Twelve Post is very different for a Show and Tell deck as it uses Show and Tell as a back up instead of their main plan. This deck easily casts its monsters using Cloudpost's massive mana potential (with back-up from Glimmerpost and Vesuva, all "Locus lands"). Recent lists have been splashing red for cards like Bonfire of the Damned to Flame Wave-plus any fair opponents and clear the way for their world changing creatures.

The last Show and Tell deck I'm going to talk about today is a relic of an Extended past and was incredible in that format. In its transition to Legacy, the deck has gained additional consistency and speed. Hypergenesis is the Time Spiral version of Eureka and can possibly come out turn one by using the Cascade mechanic provided by Violent Outburst (with no other cards below CMC 3, Hypergenesis is always cast off Cascade), but usually happens turn three and onward. Again Show and Tell is the backup plan here, either putting a massive creature into play or just Omniscience to cast those creatures. This variant is not very popular because the other versions of Show and Tell have fewer moving parts and provide more consistency.

Show and Tell has become one of the most powerful sorceries in Legacy and will continue to do so as long as Wizards keeps printing cards like Griselbrand and Omniscience. Show and Tell is the format's premier way to cheat permanents into play and honestly just a fun card to play with.


Check out the Casual Net Gaming Archive and Like us on Facebook!

No comments:

Post a Comment