Thursday, January 9, 2014

General Musings: Spotlight on Commander 2013

Due to the recent coup of the Casual Net Gaming blog, my review of the Commander 2013 set has been somewhat delayed. However, now that all the bureaucratic work has been handled, I can finally get to you with more Commander-based content!


The new, Blue installment to the ongoing "__ Force" cycle starts my top 8. The ability to Twiddle during each upkeep is incredibly versatile and should not be overlooked. This creature can keep opposing generals like Rafiq of the Many or Skithiryx, the Blight Dragon out of the red zone, effectively neuter troublesome permanents like Cabal Coffers and Birthing Pod, or give your combo pieces like Myr Turbine or Arcanis, the Omnipotent an additional activation per turn. Tidal Force can also make cards like Winter Orb or Howling Mine feel remarkably one-sided if you don’t mind making the table a little bitter.


Similar to Tidal Force, what makes Unexpectedly Absent great is its versatility. With all the shuffle effects running rampant in Commander, Absent might as well be an Oblation with no side effects (Absent for X=0, then Ghost Quarter your land. Gonna search?). Used alone, Absent can set up a sick Lurking Predators trigger or protect one’s own permanents from removal, Mind Control effects, or reanimation by functioning like a White Disperse at the cost of a draw step. Even just cast for X=1-2 can often buy enough time to find a more permanent answer like a Counterspell or Dream Twist.


Every time I look at Prossh I think of another awesome synergy with him. This guy has so much going for him and in such explosive colors; he can be built in so many ways. His ability to produce tokens gives way to token “anthems” like Craterhoof Behemoth, In the Web of War, and Beastmaster Ascension. His ability to sacrifice creatures works well with cards like Fecundity, Blood Artist, and Goblin Sharpshooter. Other powerful synergies include Skullclamp, Purphoros, God of the Forge, Grave Pact and so many more. So many options make Prossh attractive, and can even be combined to awesome effect.


I love me some Ruination. Non-basic lands interact in very powerful ways and can often be difficult to keep track of due to sheer numbers and the somewhat hidden nature of lands. From the Ashes punishes players (but not too heavily) for being greedy with their mana-bases, whether that be with utility lands or just playing too many colors. Playing From the Ashes doesn't force you to play all basics. In fact, From the Ashes is an amazing way to trigger Landfall abilities such as Avenger of Zendikar and Roil Elemental. This trick similarly works for opposing lands with cards like Polluted Bonds and Tunnel Ignus.


Since Commander games tend to go long, players often turn to their graveyards as an extension of their hands with effects like Dredge or Reanimate. To combat this, players often add graveyard hate to keep opposing graveyards from generating too much advantage [more on this in a future article!]. Angel of Finality is a Tormod's Crypt with wings, which can be a very powerful effect. "Blink" abilities like Cloudshift and Mistmeadow Witch allow players to reuse this exile at a moment’s notice, making Angel of Finality less all in than Relic of Progenitus and Nihil Spellbomb. The Angel subtype means she can’t be blinked by Restoration Angel, but it DOES mean that this card earned a quick spot in my Kaalia of the Vast!


Kaalia tends to die in long games. Usually twice. And sometimes even gets countered. Eventually paying 10+ mana for the same 2/2 Flying creature that Cheatyfaces my creatures during combat just isn’t economic. Opal Palace gives generals a reason to come back by making them stronger with each successive cast (while simultaneously fixing mana, score!). Opal Palace even works the first time a general is cast, providing an immediate boon to generals that like to enter the red zone. Palace is also a solid way for X/2 generals to combat effects like Elesh Norn, Grand Cenobite or Aether Flash, giving them just enough toughness to survive. Special shout-outs to Skullbriar, the Walking Grave and Animar, Soul of Elements for being able to straight-up abuse these +1/+1 counters.


Artifacts and enchantments are a good way to hedge bets against the myriad Day of Judgment effects present in Commander. With most decks putting a focus on creatures, removal for these permanents often feels too situational to merit multiple slots in a 100-card deck. Bane of Progress doesn’t care about these preconceived notions. This green nightmare walks in and eats everything that can be targeted by Disenchant. Not only does it destroy all artifacts and enchantments, but Bane of Progress gets huge in the process. Only once Bane of Progress has stripped away your facade of non-creatures do you have its permission to die. Bane is also recurrable via Reveillark; not bad.


Reanimate is a powerful ability. Being able to do it more than once off the same card is insane. Tempting Offer is a great name for this mechanic as most opponents will not be able to resist the allure of bringing back one of their own creatures, even if you get an additional creature. Creatures like Banisher Priest and Shadowborn Demon can help counter opponents who take the Offer and Luminate Primordial completely blows them out.  Also worth noting, Reanimate abilities that do not target cards in graveyards are hard to come by (Exhume may be the only other one). This lets Tempt with Immortality skirt around opposing Scavenging Oozes and Withered Wretches with a sufficiently full graveyard.

Honorable Mentions:

Act of Authority - Exiling artifacts and enchantments is good, especially with all the Sun Titans and Academy Ruins running around. Giving an opponent this same effect is scary, though.

Oloro, Ageless Ascetic - the passive lifegain on this general can add up pretty quick, not to mention how strong his second ability is. You'll be in charge of life totals, though; nobody else will suffer all the life point changes.

Eye of Doom - DOOOOOOOOOOOOOOOOOOM!!!!!

Again, thanks for your patience on the update and for following my general musings. Good luck on the battlefield, fellow Commanders!



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-Javier Remy

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